Jeu Vidéo - Video Game

Interractive Installation

Video Game - World 2 : Transmediale, Berlin

2006


pg_40321365440288.jpg

pg_40801365608783.jpg

 

pg_40961365619900.jpg

pg_40351365440425.jpg


pg_40811365608806.jpg



Video Game - World 2 : Oboro Gallery 

2006


pg_41331365691626.jpg

 

Video Game - World 1 : Paul Petro Gallery

2005


pg_40821365608881.jpg

 

pg_40831365608897.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

pg_40841365609159.jpg

 

pg_40851365609283.jpg

 

 

STÉPHANE GILOT

Videogame, 2005

Video installation   

 

Pursuing his work on observation devices, Stéphane Gilot's Videogame is an architectural installation derived from a space module and voyeuristic architecture. The experimental module's play on compartmentalization / decompartmentalization  functions as a metaphor for the ordeal  of living together within a confined territory. 

 

To this end, a pseudo videogame is produced. A probe built out of a radio-controlled toy car equipped with a cordless camera makes it possible to explore a series of small-scale models from a distance, via a monitor. These happen to be the models for previously completed installations, as well as the model for the project in production. The player(s) occupy a compartment built under the structure housing the pseudo virtual world: a set of windows enables the visitors to observe the sonde in action.

 

The project brings forth both architectural and mediatic processes developed to increase the autonomy and fluidity of one's observation. It also activates the ambiguous space existing between an event taking place in real time and the same event defered.

Visitors are invited to participate in this exploration process.