Jeu Vidéo - Video Game
Video Game - World 2 : Transmediale, Berlin
Video Game - World 2 : Oboro Gallery
Video Game - World 1 : Paul Petro Gallery
Pursuing his work on observation devices, Stéphane Gilot's Videogame is an architectural installation derived from a space module and voyeuristic architecture. The experimental module's play on compartmentalization / decompartmentalization functions as a metaphor for the ordeal of living together within a confined territory.
To this end, a pseudo videogame is produced. A probe built out of a radio-controlled toy car equipped with a cordless camera makes it possible to explore a series of small-scale models from a distance, via a monitor. These happen to be the models for previously completed installations, as well as the model for the project in production. The player(s) occupy a compartment built under the structure housing the pseudo virtual world: a set of windows enables the visitors to observe the sonde in action.
The project brings forth both architectural and mediatic processes developed to increase the autonomy and fluidity of one's observation. It also activates the ambiguous space existing between an event taking place in real time and the same event defered.
Visitors are invited to participate in this exploration process.